出版時間:2007-01-19 出版社:Springer 作者:Van Den Herik, H. Jaap (EDT)/ Hsu, Shun-chin (EDT)/ Hsu, Tsan-sheng (EDT)/ Donkers, H. H. L. M. (EDT) 頁數(shù):273
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內(nèi)容概要
This book constitutes the thoroughly refereed post-proceedings of the 11th International Conference on Advances in Computer Games, ACG 2005, held in Taipei, Taiwan, in September 2005 in conjunction with the 10th Computer Olympiad. The 20 revised full papers presented were carefully selected during two rounds of reviewing and improvement from 32 submissions. The papers cover all aspects of artificial intelligence in computer-game playing. Reasearch topics addressed are automatic generation, optimization, opponent modelling, search, knowledge representation, and graph history interaction. Games covered are western chess, chinese and japanese chess, checkers, lose checkers, amazons, go, poker, loa, mastermind, awari, ataxx, pool, as well as the two theoretical games connect and sumbers.
書籍目錄
Innovative Opening-Book HandlingPartial Information Endgame DatabasesAutomatic Generation of Search EnginesRSPSA: Enhanced Parameter Optimization in GamesSimilarity Pruning in PrOM SearchEnhancing Search Efficiency by Using Move Categorization Based on Game Progress in AmazonsRecognizing Seki in Computer GoMove-Pruning Techniques for Monte-Carlo GoA Phantom-Go ProgramDual Lambda Search and Shogi EndgamesChunking in Shogi: New FindingsKing RaceThe Graph-History Interaction Problem in Chinese ChesA New Family of k-in-a-Row GamesExact-Bound Analyzes and Optimal Strategies for Mastermind with a LiePlayer Modeling, Search Algorithms and Strategies in Multi-player GainesSolving Probabilistic Combinatorial GamesOn Colored Heap Games of SumbersAn Event-Based Pool Physics SimulatorOptimization of a Billiard Player Position PlayAuthor Index
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