令人信服的技術(shù)

出版時(shí)間:2006-12  出版社:湖北辭書出版社  作者:Ijsselsteijn, W.; IJsselsteijn, Wijnand; de Kort, Yvonne  頁數(shù):216  

內(nèi)容概要

This book constitutes the refereed proceedings of the First International Conference on Persuasive Technology for human well-being, PERSUASIVE 2006, held in Eindhoven, The Netherlands, in May 2006. The 31 revised full papers presented together with 1 introductory paper were carefully reviewed and selected for inclusion in the book. The papers are organized in topical sections on psychological principles of persuasive technology, persuasive technology: theory and modelling, design, applications and evaluations, ethics of persuasive technology persuasive gerontechnology, and ambient intelligence and persuasive technology.

書籍目錄

Persuasive Technology for Human Well-Being: Setting the ScenePsychological Principles of Persuasive Technology  The Six Most Powerful Persuasion Strategies (Abstract)  Changing Induced Moods Via Virtual Reality  Technology Adds New Principles to Persuasive Psychology: Evidence from Health Education  Persuasiveness of a Mobile Lifestyle Coaching Application Using Social Facilitation  Cueing Common Ecological Behaviors to Increase Environmental Attitudes  Persuasive Appliances: Goal Priming and Behavioral Response to Product-Integrated Energy Feedback  The Persuasive Power of Mediated Risk Experiences  Social Presence as a Conduit to the Social Dimensions of Online TrustPersuasive Technology: Theory and Modelling  Feeling Strangely Fine: The Well-Being Economy in Popular Games  Our Place or Mine? Exploration into Collectivism-Focused Persuasive Technology Design  Persuasion Artifices to Promote Wellbeing  Well-Being to "Well Done!": The Development Cycle in Role-Playing Games  Using Computational Agents to Motivate Diet Change  Investigating Social Software as Persuasive Technology  Towards an Architecture for an Adaptive Persuasive SystemPersuasive Technology: Design, Applications and Evaluations  Persuasive Design: Fringes and Foundations  The PowerHouse: A Persuasive Computer Game Designed to Raise Awareness of Domestic Energy Consumption  Break the Habit! Designing an e-Therapy Intervention Using a Virtual Coach in Aid of Smoking Cessation  Persuasive Technologies in Education: Improving Motivation to Read and Write for Children  Communication and Persuasion Technology: Psychophysiology of Emotions and User-Profiling    ……Ethics of Persuasive TechnologyPersuasive GerontecnologyAmbient Intelligence and Persuasive TechnologyAuthor Index

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