出版時間:1998 出版社:機械工業(yè)出版社 作者:Michael Abrash 譯者:前導工作室
Tag標簽:無
內容概要
Michael Abrash's classic Graphics Programming Black Book is a compilation of Michael's previous writings on assembly language and graphics programming (including from his "Graphics Programming" column in Dr. Dobb's Journal). Much of the focus of this book is on profiling and code testing, as well as performance optimization. It also explores much of the technology behind the Doom and Quake 3-D games, and 3-D graphics problems such as texture mapping, hidden surface removal, and the like.
You could get this book from here:
http://www.gamedev.net/reference/articles/article1698.asp
作者簡介
Don't you know Abrash?
Google him!
圖書封面
圖書標簽Tags
無
評論、評分、閱讀與下載