出版時(shí)間:1998 出版社:機(jī)械工業(yè)出版社 作者:Michael Abrash 譯者:前導(dǎo)工作室
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內(nèi)容概要
Michael Abrash's classic Graphics Programming Black Book is a compilation of Michael's previous writings on assembly language and graphics programming (including from his "Graphics Programming" column in Dr. Dobb's Journal). Much of the focus of this book is on profiling and code testing, as well as performance optimization. It also explores much of the technology behind the Doom and Quake 3-D games, and 3-D graphics problems such as texture mapping, hidden surface removal, and the like.
You could get this book from here:
http://www.gamedev.net/reference/articles/article1698.asp
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